feat: Figma 式外壳与编辑器内核
布局改成 顶部工具栏 / 左图层 / 中画布 / 右属性 / 底部悬浮胶囊。 新内核: - 图层模型:fabric 对象是唯一真源,LayerInfo 是只读投影; id/名字/锁定挂在 customProperties 上,随 toJSON 持久化 - 视口:zoom/pan 走 viewportTransform,只影响显示; 导出改为按视口裁剪(artboardExportOptions),旧的「multiplier 恒为 1」 在画布铺满工作区之后不再成立 - 历史:快照式撤销重做,30 步上限,带重入保护 - 命令表:快捷键 / 右键菜单 / 工具栏三个入口共用一份注册表 键位取自 Penpot 快捷键表 - 画板用 backgroundImage 画(跟随视口且不进 getObjects) 两个 fabric 陷阱已在注释里记下: - Rect 默认原点是中心,left:0/top:0 不写 originX/originY 会画错位置 - canvas.clipPath 不吃 viewportTransform,不能用来裁画板
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@@ -1,62 +1,172 @@
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<script setup lang="ts">
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import { onBeforeUnmount, onMounted, ref, watch } from "vue";
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import { onBeforeUnmount, onMounted, ref } from "vue";
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import { useEditor } from "@/editor/useEditor";
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import { useViewport } from "@/editor/useViewport";
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import { initHistory, commit } from "@/editor/useHistory";
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import { openContextMenu } from "@/editor/useContextMenu";
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const { mount, unmount, fitTo, size } = useEditor();
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/**
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* 画布区。**画布元素的像素尺寸跟着容器走**(它是「视口」),
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* 画布内容的逻辑尺寸由 useEditor 的 size 决定,两者靠 viewportTransform 换算。
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*
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* 这和旧版不同:旧版把画布元素本身缩放到容器里,所以看到多大就是多大;
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* 现在画布元素铺满容器,内容在里面缩放平移,才能做出 Figma 那种无限画布的感觉。
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*
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* 交互:滚轮缩放(以光标为锚)、空格+拖 或 中键拖 平移、右键出上下文菜单。
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*
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* **这个文件由主控独占。**
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*/
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const { mount, unmount, getCanvas, tool, addText, addRect } = useEditor();
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const { zoomAt, panBy, zoomToFit } = useViewport();
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const canvasEl = ref<HTMLCanvasElement | null>(null);
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const stage = ref<HTMLDivElement | null>(null);
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let observer: ResizeObserver | null = null;
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let spaceDown = false;
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let panning = false;
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let lastX = 0;
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let lastY = 0;
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function refit() {
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/**
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* 视口尺寸跟着容器走。
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*
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* **第一次拿到真实尺寸时必须重新适应画布。** `onMounted` 里 stage 的
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* clientWidth/Height 可能还是 0 或过渡值,那时算出来的 zoomToFit 是按错误视口算的,
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* 之后 setDimensions 换了视口却不重算,画板就会跑偏(2026-09-05 踩过)。
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*/
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let fitted = false;
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function resize() {
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const box = stage.value;
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if (!box) return;
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fitTo(box.clientWidth, box.clientHeight);
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const c = canvasEl.value ? getCanvas() : null;
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if (!box || !c) return;
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const w = box.clientWidth;
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const h = box.clientHeight;
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if (w === 0 || h === 0) return;
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c.setDimensions({ width: w, height: h });
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if (!fitted) {
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fitted = true;
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zoomToFit();
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}
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c.requestRenderAll();
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}
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function onWheel(e: WheelEvent) {
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// Ctrl+滚轮 = 缩放(和 Penpot / Figma 一致);不带修饰键 = 平移。
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const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
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if (e.ctrlKey || e.metaKey) {
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e.preventDefault();
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zoomAt(e.clientX - rect.left, e.clientY - rect.top, e.deltaY < 0 ? 1.1 : 1 / 1.1);
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} else {
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e.preventDefault();
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panBy(-e.deltaX, -e.deltaY);
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}
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}
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function onKeyDown(e: KeyboardEvent) {
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if (e.code === "Space" && !spaceDown) {
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spaceDown = true;
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if (stage.value) stage.value.style.cursor = "grab";
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}
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}
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function onKeyUp(e: KeyboardEvent) {
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if (e.code === "Space") {
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spaceDown = false;
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if (stage.value) stage.value.style.cursor = "";
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}
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}
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function onPointerDown(e: PointerEvent) {
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// 中键或空格+左键 = 平移
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if (e.button === 1 || (spaceDown && e.button === 0)) {
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e.preventDefault();
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panning = true;
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lastX = e.clientX;
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lastY = e.clientY;
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(e.currentTarget as HTMLElement).setPointerCapture(e.pointerId);
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return;
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}
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// 非选择工具:在点击处放一个新对象,然后回到选择工具(和 Figma 一致)
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if (e.button === 0 && tool.value !== "select") {
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const c = getCanvas();
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const p = c.getViewportPoint(e);
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const scene = c.getScenePoint(e);
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void p;
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if (tool.value === "text") addText();
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else if (tool.value === "rect") addRect({ x: scene.x, y: scene.y });
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if (tool.value !== "image") {
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tool.value = "select";
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commit();
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}
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}
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}
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function onPointerMove(e: PointerEvent) {
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if (!panning) return;
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panBy(e.clientX - lastX, e.clientY - lastY);
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lastX = e.clientX;
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lastY = e.clientY;
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}
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function onPointerUp(e: PointerEvent) {
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if (!panning) return;
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panning = false;
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(e.currentTarget as HTMLElement).releasePointerCapture(e.pointerId);
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}
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function onContextMenu(e: MouseEvent) {
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e.preventDefault();
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const rect = (e.currentTarget as HTMLElement).getBoundingClientRect();
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openContextMenu(e.clientX - rect.left, e.clientY - rect.top);
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}
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onMounted(() => {
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if (!canvasEl.value) return;
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mount(canvasEl.value);
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refit();
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observer = new ResizeObserver(refit);
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if (stage.value) observer.observe(stage.value);
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if (!canvasEl.value || !stage.value) return;
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const c = mount(canvasEl.value);
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// 尺寸与首次适应交给 resize(),它会等到 stage 真的有尺寸了再做。
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resize();
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initHistory();
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// 拖拽 / 缩放 / 旋转结束都算一步操作。
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c.on("object:modified", () => commit());
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observer = new ResizeObserver(resize);
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observer.observe(stage.value);
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window.addEventListener("keydown", onKeyDown);
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window.addEventListener("keyup", onKeyUp);
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});
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onBeforeUnmount(() => {
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observer?.disconnect();
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window.removeEventListener("keydown", onKeyDown);
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window.removeEventListener("keyup", onKeyUp);
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unmount();
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});
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// 逻辑尺寸变了要重新算显示缩放。
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watch(size, refit, { deep: true });
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</script>
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<template>
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<div class="workspace">
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<div class="stage" ref="stage">
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<canvas ref="canvasEl"></canvas>
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</div>
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<div
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class="stage"
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ref="stage"
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@wheel="onWheel"
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@pointerdown="onPointerDown"
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@pointermove="onPointerMove"
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@pointerup="onPointerUp"
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@contextmenu="onContextMenu"
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>
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<canvas ref="canvasEl"></canvas>
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</div>
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</template>
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<style scoped>
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.workspace {
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display: flex;
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flex-direction: column;
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min-width: 0;
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background: var(--bg);
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}
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.stage {
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flex: 1;
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display: grid;
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place-items: center;
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min-height: 0;
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position: absolute;
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inset: 0;
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background: var(--stage-bg);
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overflow: hidden;
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}
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/* Fabric 会在 canvas 外面包一层 .canvas-container,阴影打在那上面才跟着缩放走。 */
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/* 画布铺满视口,内容靠 viewportTransform 缩放平移。 */
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.stage :deep(.canvas-container) {
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box-shadow: 0 0 0 1px var(--line), 0 8px 32px rgb(0 0 0 / 0.4);
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position: absolute !important;
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inset: 0;
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}
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</style>
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